Genre: Action/Adventure
Platform: iPad/iPhone
Engine: Unity
Development Time: 3 months (September 2013 - November 2013)
Team Size: 7 Developers
Roles: Creative Director, Project Lead, Game Designer
Platform: iPad/iPhone
Engine: Unity
Development Time: 3 months (September 2013 - November 2013)
Team Size: 7 Developers
Roles: Creative Director, Project Lead, Game Designer
Corgi Caper is a fast-paced whimsical endless runner game made for mobile devices.
You play as Tank, an adventurous Corgi that is like Indiana Jones.
Players swipe left, right, or up to navigate through the mysterious underground cave areas.
Collect bones to increase your high score and grab power-ups that let you do the impossible.
You play as Tank, an adventurous Corgi that is like Indiana Jones.
Players swipe left, right, or up to navigate through the mysterious underground cave areas.
Collect bones to increase your high score and grab power-ups that let you do the impossible.
CREATIVE DIRECTOR & PROJECT LEAD
- In charge of overseeing the overall development & made sure we reached our milestones
- Worked closely with our Development Director to handle unique scheduling challenges & solved problems with our team dynamics
- Made version builds and utilized TestFlight
- Held playtesting events and was responsible for Q&A feedback
- Made sure our team was happy and worked effectively together considering our short development time and small team size
- Worked closely with our artists to stylize our characters and world
GAME DESIGNER
- Used procedural generation to build & implement levels in Unity
- Came up with original concept and got our team together
- Created the game logo, branding, and app icon
- Worked with artists, programmers, and scripters to effectively communicate ideas and solutions toward one another
- Perforce utilized for version control
- Playtested levels constantly
- Fine-tuned the mechanics
- Took playtesting feedback & responded appropriately with new game iterations
- Helped out where needed and kept our team motivated