Genre: Puzzle/Platformer
Platform: PC
Engine: Havok Vision
Development Time: 8 months (January 2013 - August 2013)
Team Size: 15 Developers
Roles: Level Designer, Lighting Designer, Marketing Lead
Platform: PC
Engine: Havok Vision
Development Time: 8 months (January 2013 - August 2013)
Team Size: 15 Developers
Roles: Level Designer, Lighting Designer, Marketing Lead
As Raffi, players will be sucked into his Uncle Escher's mind bending universe making you look at things from a
different perspective...literally. You'll have to navigate this world using two of Escher's crazy inventions:
the Mirror Marble, which "flips" gravity on its head, and the Infinispecs, which transform the world from 3D to 2D.
Can you outwit the master of impossibilities at his own game?
different perspective...literally. You'll have to navigate this world using two of Escher's crazy inventions:
the Mirror Marble, which "flips" gravity on its head, and the Infinispecs, which transform the world from 3D to 2D.
Can you outwit the master of impossibilities at his own game?
LEVEL DESIGNER & LIGHTING
- Was in charge of creating the level where players are first introduced to one of the game's main mechanics: the Infinispecs.
- Succeeded in showing the player that they could transverse great distances easily using the Infinispecs in order to solve platforming puzzles of increased difficulty throughout the game
- In charge of all environment lighting throughout the entire game
- Themed the rooms and contributed to overall layout of the world to help simplify player navigation and create recognizable landmarks
MARKETING LEAD
- In charge of overall marketing
- Created consistent brand identity for media outlets
- Created and maintained all social media presence (excluding the Escherreal site itself)
- Created several production video development diaries on a routine basis over the course of our game's development
- These in-dev diaries showcase our: team culture, development process, game marketability, individual team member contributions, motives and explanations for certain aspects of the game, and catalogue our overall experiences as game developers
To see all the In-Dev Diaries showing what went into making the video game Escherreal:
please visit our youtube channel.
please visit our youtube channel.