Genre: Survival Horror
Platform: PC
Engine: Flash (Actionscript 3.0 and Flixel)
Development Time: 8 weeks (March 2013 - April 2013)
Team Size: 2 Developers
Roles: Level Designer and created a few static art assets
Platform: PC
Engine: Flash (Actionscript 3.0 and Flixel)
Development Time: 8 weeks (March 2013 - April 2013)
Team Size: 2 Developers
Roles: Level Designer and created a few static art assets
Recoil is a fast-paced survival horror game that is all about using momentum and recoil in order to survive.
The player must use a variety of guns, each with different recoil and special abilities,
to navigate through the space station in zero-gravity.
Will you be able to save your home from destruction?
The player must use a variety of guns, each with different recoil and special abilities,
to navigate through the space station in zero-gravity.
Will you be able to save your home from destruction?
LEVEL DESIGNER
- Joined the team half-way through the development cycle
- Designed all the levels (excluding the Boss)
- Made static environment art assets
- Used Perforce for version control
- Playtested levels consistently
- Won "Most Fun Game" Award in FIEA's Guantlet 2013
|
|
PLAY THE GAME
To play Recoil: click the image below, which will take
you to another page where the playable swf file is located.
To play Recoil: click the image below, which will take
you to another page where the playable swf file is located.
Press "C" For An Extra Special Mode On The Difficulty Selection Screen